This is one of our all-time favourite group games to play. It creates an incredibly entertaining atmosphere that is fun not only for the contestants but for everyone watching as well. The premise of the game is very simple; you will play musical chairs but instead of circling around the chairs until the music stops, contestants will have to race to find certain items in the room and return to their chair with that item.
As per traditional musical chairs, there should always be one or two fewer chairs than there are contestants, that way the last to return with their items will not have anywhere to sit and therefore be eliminated. Each round, the DJ or MC will announce an item for everyone to find. While contestants race around the room searching for their item, the DJ should play some fun/upbeat music, stopping it when the last remaining chair has been sat in.
Whoever has not returned with the correct item and sat down in an available seat will be disqualified. Each round, one or more chairs should be eliminated to ensure contestants continue to be eliminated. You’ll want to create a list of items that are very likely to be found at your event. These items could be simple items like a napkin, toothpick, mascara etc. You could also include some comedic items like toilet paper, an ice cube, or someone else’s credit card. These items make up the scavenger hunt aspect of the game.
Another classic party game, normally reserved for younger children. Simon Says can be a whole lot of fun when done with a large group of people on the dance floor. The premise of the game is very simple, all players will be given one command at a time, such as “touch your head,” “stand on one foot,” “high-five yourself,” etc. The players should only obey the commands that are prefaced with “Simon Says…”
For example, commands such as “Simon says close your eyes” should be obeyed, while commands that are not prefaced with Simon Says, such as “jump up and down,” should be ignored. Any players that obey orders not prefaced with Simon Says, or fail to obey orders that are prefaced by “Simon Says,” should be eliminated.
Contrary to the nature of Simon Says, this game consists of doing anything but what is asked of you. Just like Simon Says you will have a larger group of players assemble on the dancefloor while the DJ or MC issues commands to the players. If the command is “Run” players can jump, sit down, or even stand still. Anything except run! With Tricky Game, any players who follow the command that is given will be eliminated.
For example, STOP READING! See? You are already a pro at this.
Dreading the awkward small talk at the table? Play “Hot potato” instead! Grab a napkin or a spoon (a clean one, of course) and pass it around while the DJ plays some upbeat music. When the DJ pauses the music the person holding the item out. This continues until only one person remains at each table. The DJ can make commands after the music stops to change who is holding the item, such as “pass it across the table,” “pass it to the left twice,” and “pass it to the oldest person,” or combinations of these commands to make the game a little more interesting
Everybody runs to one of four corners in the room. Everyone from one randomly chosen corner is eliminated per turn until there is only 1 winner. Once there are only 2 people they must each choose a different corner.
A popular venue for events like Proms is the school gym! If yours is being held in one, why not have some fun with the amenities? Challenge your friends and see who can make that sweet 3-pointer shot look easy, and claim bragging rights for the night.
For this game, the crowd is divided into several smaller groups that will work together to wrap 1 person on their team from head to toe with toilet paper. When the time is up or the song is over, whichever team has the best and spookiest mummy, with no gaps in the TP, WINS!
Kids are hungry, so why not make a competition out of it? Within 60 seconds, participants must finish the slice of pizza. Whomever finishes first, will win! (This should be done under supervision and safely)
How low can you go!? Limbo is another classic party game that eliminates one player at a time until only one winner remains. Players will line up behind a pole which is held horizontally at shoulder height. One at a time, players will have to lean backwards and pass underneath the limbo pole. If you touch the pole, fall down or touch the ground with anything other than your feet, you are eliminated! Once each player has passed underneath the pole once, the round is over and the pole is lowered by a few inches. This process is repeated and the limbo pole is lowered after each round until only one player remains.
In some cases, the pole may be lowered to the point that none of the remaining contestants are able to pass underneath it. In order to ensure there is a clear winner, we recommend repeating any round that eliminates all remaining players. For example, if only three players remain and all three players fail the round, you should repeat that round until only one player remains.
You’ll need one pole, approximately 6′ long, and two volunteers to hold the pole as contestants pass underneath it. Be sure to instruct your volunteers to hold the pole parallel to the ground and keep the height consistent with each round. The DJ should play music throughout the contest, and can even play a sound effect whenever a contestant gets eliminated.
In this game, students dance to the music played by the DJ. When the DJ suddenly stops the music, everyone must freeze in their current dance position. Anyone who moves or loses their balance is eliminated. The DJ continues to play and stop the music, eliminating dancers until only one winner remains.
Divide students into teams, and have a dance battle where each team takes turns showcasing their best moves. The DJ or a panel of judges can decide which team performed the best, or you can let the crowd vote by cheering.
Want the party to really POP? Well, take the matter into your own hands. Divide the crown into teams, and relay race to sit on balloons and pop them. The first team to finish popping all the balloons and crossing the finish line is the winner.
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